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Exclamation Cheater in my league
Posted by: Thomas-Crown - 11-06-2018, 02:57 PM - Forum: Support & Bug Reports - Replies (1)

Hello dear support, 

I see again a cheater who appears in the league despite the current anti-cheat, a day that passes from a few billion dollars to more than 130,000,000,000! 

since the update we can see the number of attacks made it was about 1,000 attacks, a few days after only 1,250 attacks! 

so this player does not use uranium the only current possibility is: he has received money transfers.

A player cheater is *name removed*..


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  Hello everyone!
Posted by: PRICE - 11-03-2018, 01:53 PM - Forum: Community - No Replies

Hello everyone from Prehistoric Game, how are you? If you would like to add me my name in game is PRICE and my code is 397.784.931.

So how is everyone and when will there be a new update?

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Lightbulb Balanced game = Uranium limit spend
Posted by: UnitorDhakra - 11-01-2018, 07:54 AM - Forum: Support & Bug Reports - Replies (1)

Dear developers,

many good successfull games, that have +50 000 active players have balanced game system, where paying players have some advantages, but no one can abuse game with "pay to win" (like Ullite clan and few others in this game). These games are more effective on earnings, because more players are wiling to pay.

In these game systems, there are limits on what you can do for money... In WarGame, there should be limit on Tactics, Lottery and Oil.

Lets say someone will spend 50-100 uranium in one day (0-24) on refilling Tactics, and this will be the acceptable limit in this game. After this can be two scenarios:
1/ no more refilling of tactics (better way - more balanced)
2/ another refilling of each tactics will cost you +5 Uranium ( +5, +10, +15, +20, +25...), so if someone wants to "pay to win", let him realy "pay to win".  Wink

Like this no one will do 10000 attacks a day... And it won't be one man's game, or at least it won't be so easy for these few abusing dudes, that are killing this game and its true potencial. Please, think about it.

Have a nice day

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Lightbulb Attributes change - Must have function!
Posted by: UnitorDhakra - 10-31-2018, 10:51 AM - Forum: Support & Bug Reports - Replies (1)

Hello dear developers,

this is my last thread "How to make game better"   Wink

I have idea about attributes. We all know that game have many updates, and conditions in game have changed.
It would be nice to have chance to change attributes points, so it will suit better new game (after the updates).
Now we have to play with what we have, and many players have invested their points incorrectly.

Let us change 50 attributes points for 30 Uranium. It will help us to better game and have more strategies in game. And you will get some new payments.
It is a good deal!

It could work like this:
1/ Put + - buttons in attributes table... "Minus button" will be disabled until we activate function for Uranium.
2/ We will use "minus buttons" to lower our current attributes (gather up to 50 points).   
3/ When are done there will hit button "Change" or "Convert" or whatever, you name it.
4/ We use "plus buttons" to get attributes we want. If we don't use all, it will stay for later use.

Thats all  Angel

Good day!

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  Achievements - please dont link it to players profile
Posted by: UnitorDhakra - 10-31-2018, 10:16 AM - Forum: Support & Bug Reports - Replies (2)

Dear developers,

I like how you develop the game, but it has the other side of the coin.  Confused

We all try to play well, but few people have so much money to buy Uranium (or using some cheat?) that they will be the best forever (pay to win) .... And these overpowered players can attack you continuously (Kopps, XXXXX and a few others) and paralyze a game for many players. So it's now one mans game or one group of friends game. It's totally unbalanced - pay to win game for a few choosen ones. 

In the past, there were few ways how to hide and play at a lower level of power. Please give us at least the chance to these different strategies, this was always biggest magic of this game!  We want to play like in the past, hide a bit from all day/night attacks from overpowered players, and come back a bit stronger for a fight.

I would be nice if the clicks in the Achievement table on the player would only lead to player detail (Achievements), but not to the full player profile. Or at least delete the Attack button. The same can be done in the Alliance table... It's about an achievements information, not about: "Hello, uranium trolls, hit me whenever you want, all day and night long, and force me to leave game".

I know it is a war game, but thats not the point. Being attackable from leagues tables is fine, got opponents of +- same aliance size in Battle list, it's normal. But why attacks from the statistics tables? That does not make sense, these are for information about players progress.

Give us a chance to play the game with magic of the past, where were some strategies. At the end, if we play long, we will be in conflict with TOP players as well. But why do we have to be their prey, on level where we are 3-4x smaller.

Some of my friends stopped playing for this issue. They did even bought Uranium, but they regret it.  Sad Please make these little changes, and make this game for all, not only for few... Thanks!

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Lightbulb Achievements - please add alliance size
Posted by: UnitorDhakra - 10-30-2018, 06:34 AM - Forum: Support & Bug Reports - Replies (2)

Hello developers, 

we all know how it is hard to build big alliance. It takes a lot of time. A lot of adding new members, where only some of them confirm aliiance offer. A lot of sharing...
And alliance size is one of most powerfull aspect in this game. More allies you have, lets you use bigger army, and you got less enemies around in battle list.

So I think there should definitely be alliance size taken into account in achievement scoreboard.

Something like that would be completely balanced:

Alliance size 750     = 50 pts
Alliance size 1500   = 100 pts
Alliance size 2500   = 150 pts
Alliance size 5000    = 200 pts
Alliance size 10000 = 250 pts

Please, add alliance size into achievements score.

Have a nice day  Wink

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Thumbs Down [Resolved] Cheater.
Posted by: Thomas-Crown - 10-29-2018, 05:18 PM - Forum: Support & Bug Reports - Replies (4)

Hello, we are several to suspect the player "Almis" to cheat. 

Let me explain, his statistics "earned fights is totally inconsistent with his level and level of the greatest players (who currently is level 296 for about 600,000 won combat compared to Almis level 293 with 1,000,000 won."

 quickly calculate the attacks offer at least 3 experience points but we can also earn 4 or 5 experience points, so 1,000,000 x 3 = 3,000,000 experience points, the level 300 is equal to about 3,050,000 experience (Not counting the missions performed.) 

I conclude that this player is cheating.

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  Recuperación de cuenta
Posted by: Juanico - 10-25-2018, 10:28 PM - Forum: Questions & Guides - Replies (1)

Buenas noches , cambie de teléfono y una cuenta nueva que tenía con evilgrog la perdí . Mi pregunta es es si hay alguna manera de recuperarla ya que no estaba sincronizada con Google . Muchas gracias

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  Feedback for Changes in 2.3.0
Posted by: Ilson marco pessoa junior - 10-24-2018, 08:56 PM - Forum: Community - Replies (2)

O que adianta isso agora so beneficiaram ainda mais os players que farmavam...deviam e ter reportado eles.

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  Problème avec vos jeux concernant les téléphones Windows phone
Posted by: The gravedigger - 10-24-2018, 02:01 PM - Forum: Community - Replies (2)

Du temps de GameForge, tous vos jeux étaient accessible sur Windows phone mais plus maintenant. Vont-ils revenir ou es un départ définitif ? Je suis déçu parce que je jouais sur ce genre de plateforme, et quand j'ai appris que tous vos jeux avaient fait réapparition sur android, je me suis précipité pour voir si sur Windows phone vos jeux étaient également revenus, et à ma grande surprise, et bien non. Dans l'attente d'une réponse pouvant éclaircir ce problème, merci.

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