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  Developer Post for July 2019
Posted by: DevLaTron - 06-27-2019, 10:56 AM - Forum: Announcements - No Replies

Welcome back again, this time to our Developer Post for July 2019.

Summer is hot here, but we're still doing our best to bring you some new features to the games and fix bugs that we've been hunting down.

Right from the start, let's talk about the "Spec Ops" feature. This new mission type is available in the Star Games after you reach level 100. In these missions, you fight an enemy whose skills match relative to your own for different rewards. Not only can you win currency, but also attribute points, experience and even premium currency or lottery rolls. But be careful, if your enemy proves too strong, you might lose some precious stuff or power. We're  still carefully monitor how this plays out and balance the rewards accordingly, but are currently happy with how the rewards play out.

Next up, multi-accounting. We have started to slowly increase the aggressiveness of our multi- accounting scripts that detect abuse of multiple accounts or "clone app" usage. We'll continue to straighten these parameters over the coming weeks. Please note that bans for multi- accounting are immediate and permanent.


Next stop: Bots. We will be increasing the regeneration rate of bots slightly in the near future for all servers.

Now, for our next (big) upcoming feature: Factions.

In the near future, you will be able to optionally join a faction in the game after reaching level 20. Once joining a faction, you can benefit from their bonuses by leveling the faction through completing faction assignments. You may leave a faction again after an appropriate time, if you so wish. But when staying, you can reap additional rewards throughout the faction seasons, after which the according highscores will be reset.

Here are some screenshots to have a first closer look:
               

For the start, the number of available factions will be fixed and not controllable by players. Depending on how this feature plays out, we may be adding the option to create your own factions in the future.

This feature will be released on Knight Game Server 2 coming with Version 4.0.0. We'll then monitor this for bugs before rolling it out for more servers.

Have fun,

DevLaTron

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  Trasladar cuenta juego de caballeros a un movil nuevo
Posted by: Gabinaca - 06-26-2019, 07:10 PM - Forum: Support & Bug Reports - Replies (2)

Hola?¿que pasos he de seguir para trasladar mi cuenta de Juego de Caballeros nivel 257 a un terminal nuevo?.No me gustaría perderla.
Un saludo

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  Anregungen und Lob darf auch nicht fehlen
Posted by: Drehstabenverbucher - 06-16-2019, 05:26 PM - Forum: Community - No Replies

Liebes Team,
Liebe Community,
nach nun gut mehr als einem Jahr des daddelns muss/will/kann ich auch mal meinen Senf dazu geben
Ach ja und nebenbei, danke für die schnelle Lösung zwecks Forumsregistrierung, ich dachte schon ich mache was falsch. [Image: huh.png]
 
Zunächst einmal, grundsätzlich ist das Spiel erste Sahne und wirklich ein überaus netter Zeitvertreib von Unterwegs aus oder aber auch vom Sofa zuhause aus. Nach einer gewissen Spieldauer sind mir ein paar Dinge aufgefallen, die ich gerne einmal anregen und ansprechen möchte.

1. Bashregel
Ich habe das Spiel, als es zuvor Online war, nicht lange gespielt 2 Wochen vielleicht, aber ich meine mich erinnern zu können, dass es da eine Art Bashregel gab. Es sollte Spielern nicht erlaubt sein andere Spieler so sehr zu bashen, dass diese keine Möglichkeit haben weiter zu spielen. Leider wurde dieses Bashing auch mit der Einführung der Archievments (PVP Kämpfe) ziemlich geschürt. Man kann diese Regel hoch setzen, wie 50 Angriffe in 24 Stunden oder so. Aber ich denke es ist unabdingbar, dass so eine Regel eingeführt wird. Schon alleine für den Spielererhalt.
2. Noobschutz
Neben der Bashregel sollte ein einheitlicher Noobschutz eingebaut werden. Ich sehe es leider viel zu häufig, dass higher Level Spieler die Low Level Spieler ausnehmen, was das Zeug hält. Hier ist auch mit das Achievment PVP Kämpfe für verantwortlich. Denn es ist der einfachste Weg dieses Achievment voll zu bekommen. Ich rede hier nicht von einem Noobschutz der weiß ich nicht 4-5 Level ausmacht. Nein ich denke es sollte eine generelle Regelung eingeführt werden, dass man sagen wir niemanden angreifen kann der 30-40 Level unter einem ist. Greift ein kleinerer Spieler einen Spieler an der 30-40 Level über ihm ist, sollte dieser Spieler Vogelfrei werden. Sprich man darf diesen für eine gewisse Zeit angreifen. Hierzu sollte der Spieler bei dem klick auf Attacke jedoch die Meldung erhalten, dass wenn er angreift Vogelfrei wird. Ich denke wenn Punkt 2 und 3 eingeführt werden würden, gäbe es auch nicht mehr so viele Clan Killer (Ich habe letztlich auch angefangen innerhalb des Clans inaktive Spieler zu suchen, um eben dieses Achievment zu beenden. Wäre aber jetzt auch nicht traurig, wenn das nicht mehr gehen würde).
3. Diener und Ausrüstung
Mit der Wiedereinführung des Spiels wurden von Beginn an kleine Veränderungen vorgenommen, die im Verlauf des Spiels erst richtig deutlich werden. Manchmal bin ich nicht sicher ob diese Tatsache wirklich wahrgenommen wurden von den Entwicklern. Beispielsweise wird der Kaufpreis einer Ausrüstung bei jedem Kauf um 10% des Grundwertes angehoben.
In der Summe betrachtet sieht das so aus, dass man für 1.500 Ritualdolche des Heiden insgesamt ca. 12Billionen Blut zahlen muss (Rundungsfehler inbegriffen). Nur um diese zu kaufen. Für die anderen beiden besten Einheiten sind es, wenn ich mich recht erinnere um die 3Billionen. Das heißt ich muss insgesamt mindestens 15Billionen Blut berappen nur um mir diese Einheiten zu kaufen. Ziemlich Utopisch für meinen Geschmack.
Das Einkommen hierfür liegt ohne Vorteile bei 6.690.000.000 Blut und mit Vorteil (5% weniger Kosten) bei 6.355.500.000 Blut. Für einen Blutgott zahle ich mittlerweile 28.372.500.000. Mein EK liegt bei ca. 3,2Billionen. Gerade also bei der Hälfte was benötigt wird.
Mir stellt sich hier die Frage wie man mit dem bisschen was die Bots geben an solche Summen herankommen soll. Keine Frage das Spiel sollte nicht zu einfach sein. Aber wieso gibt es hier nicht eine Stufenweise % Anhöhung des Eks wenn man z.B. Missionen vervollständigt, wie im Steampunk oder Kriegsspiel? Oder aber vielleicht 1-2 neue Diener, um hier eine Balance zu finden? Klar ihr habt die Botserträge angehoben, gleichzeitig habt ihr aber gestoppt, dass man die Bots neu laden kann. Was dazu führt, dass man letztens Endes nicht mehr Blut erhält als vorher.
4. Spielerhilfen
Als letzten Punkt hätte ich noch die Anregung, dass eine Möglichkeit geschaffen wird kleinen Spielern eine Art Aufbauhilfe zukommen zu lasen. Diese sollte selbstverständlich nicht im Highscore erscheinen. Aber der Legale Weg einem Neueinsteiger (sagen wir bis Level 20?) für den Start etwas Blut zukommen zu lassen fände ich echt super. Ich wäre sofort dabei, da es am Anfang wirklich mühselig ist Blut zu sammeln und hier evtl. auch einfach einem Spielerschwund entgegen gewirkt werden kann.
Ich denke es würden sich einige Spieler finden, sie so etwas mitmachen würden.
So das war's von mir, womöglich erscheint es als wirklich viel Kritik und gejammer ist aber in keinem Fall so gemeint. Es sind lediglich Ideen, die aufgrund der Spielerfahrung einfach mal angesprochen werden. Teilweise frustrieren manche Zustände, aber wo ist das nicht so? Teilweise gibt es bereits jetzt schon super Lösungen um einige Dinge zu umgehen und das Spiel einfacher zu gestalten. Man sollte nur nicht aufhören zu Verbessern. Wozu ist ein Forum sonst da, wenn nicht zum Meinungsaustausch [Image: smile.png]

In diesem Sinne bin ich auf ein Feedback , sowohl vom Team als auch von der Community gespannt.



P.S. Vielleicht kann mir jemand den Sinn/ die Funktion der neuen „Klankriege“ erklären?

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  Game mechanics
Posted by: GrumpyØldMan - 05-11-2019, 04:33 PM - Forum: Community - Replies (1)

Good game with lots to be positive about, I especially like it that there is no energy/crystal required to play. 

I have however ground to a halt and cannot play any longer, my cards are to weak for 1* new levels and the rewards from previously conqured levels are so low it is not worth the effort to play them again. I now need to farm coins and dig holes in the dirt to progress, that is very boring. I hoped this to be a card collecting game iso of a time management game.

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  Players in duels list with serious mind trouble diseases
Posted by: GrogObserver - 05-09-2019, 04:01 PM - Forum: Support & Bug Reports - No Replies

Hello Evil Grog,

Thanks for the new updates that are supposed to make the players happy.

First of all, compulsives players that live in the duels list can't help to make the game playable and funny, i mean a game is supposed to be for leisure time not for harassment by certain players who have no life ( except in duels list) 

We could consider harassment as daily attacks 20x 0 without getting any dollars , a little remind a true WAR is getting looting not attacking in true life.
 
Moreover WAR is : dead soldiers, wounded soldiers, destroyed equipment ( bunkers, planes, vehicles...) and not production of dollars in a longtime, considered it's wartime and not gestion game.

will you continue to impose some players in duels list with child mind? In the measure as you modified these lists to get a difference of levels of 21+ obligation to meet the same players for months, between 00-50 members, up to 999 then the category 1000-10 000 where there is a majority of players.

So there are only attacks, no retreat, no cease-fire, in fact no ingredients for true war and not for feeding the strong excitements of a few players that you gave them daily exctasis for little things.

If it's a WAR game, why are the missions not well paid as a true war than a stupid click click duels attacks? the game is supposed to play for adults ( from 16 to adults).

So with the hole that is about to have between players in dollars income, no wonder that a lot of players will leave the game and will search for more active games .

Nevertheless thanks for getting back the project of Gameforge with great improvements and serious. and sorry for the direct style.

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  Suggestion
Posted by: GrumpyØldMan - 05-07-2019, 01:23 PM - Forum: Community - Replies (3)

Hi, thanks for the good game. 
Any chance of adding the team power and health to the selection screen?
Regards

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Exclamation Change marketing
Posted by: Bockerijder - 04-30-2019, 06:58 PM - Forum: Support & Bug Reports - Replies (2)

Hi, this is a message to Developers of the games, I noticed you are making changes to the game for a better and fair gameplay, by doing this you made all my hard work worthless. I used to teach every new player how to reset bots. This because all old players(when it was gameforge) knew how to do it. I tought the new to balance them with those who already knew.
This said.. In my opinion you should also focus more on a marketing strategy. Most people wont spend €5 for 60 credits. However a lot of them who wont spend €5 might spend €1 for 10 credits. And this money could be used for commercials within other games/apps. That will attract more new people to the game wich in turn lowers the chance that people create fake accounts for Clanzise purposes. In any game whatever is played people will cheat. Its a part of human nature. Like it or dislike it or like me accept it because punishment doesnt change a cheater Wink

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  Developer Post "Star Games" for May 2019
Posted by: DevLaTron - 04-30-2019, 10:30 AM - Forum: Announcements - No Replies

This post is a tad bit early, as 1. of May is a holiday in Germany.

Hello again,

 a lot is happening, so here's another developer post to talk about what happened in the last weeks, and what is to come in the near future.

- We've closely monitored the amount of currency earned from bots since our exploit fix last month. As numbers stabilize, we're getting a better grasp of how large the margin between "fair play" and "massive abuse" has been before the fix. This means we'll be looking to increase the currency drop from bots in the near future for all players, as well as reduce the strength of bot defense buildings. This is not a "one time" adjustment, but will be made over the course of several iterations until we reach a state that keeps the game entertaining, and also fair, and we will try to strike a balance between those who prefer to fight bots and those who fight real players, while keeping new features that we'll be adding in sight. Overall, all players will see more "rich" bots with weaker defense buildings. 

- We activated our inactive purge- scripts, which have started to removed accounts below level 4. These were mostly wasting space in the database, and haven't had any interactions with other accounts for extended periods of time. These are mostly from people creating accounts and then leaving the game shortly afterwards and are of no specific value, nor do they provide any income.

- Our next step will be to raise the level of these scripts to their planned value of 7, including an increase in inactivity time required. Again, our numbers show that most of these accounts are never interacted with again, except for being created to artificially increase the clan member numbers of cheating players. As these accounts are removed, the clan numbers will be adjusted accordingly. Again, we will continue to monitor this, and make changes according to what our statistics show us. While you may notice a slight decrease in clan numbers for legit players, there will be large drops for a few players that have created these accounts in the first place, and bring their accounts back in line with normal players. In some situations, such accounts will also be permanently banned. Please remember: We consider multi- accounting an exploit, and abuse will cause permanent bans.

- We have activated some scripts that detect and ban multi- account users. You may have noticed a wave of bans throughout all games. We are highly confident to catch and ban multi- account users through these scripts, even though we haven't activated all of their capabilities yet. We'll be watching carefully, and adjusting different parameters as needed. While the boundaries for this script are very loose currently, we will tighten them very soon. This will include banning the users of "Clone"- Apps, and we also want to point out that having purchased premium currency will not prevent a ban.

- We will be looking at how reporting of players/broadcasts/comments is working. The current system has flaws that cause a high rate of false positives, i.e. players being reported as cheaters while they are in fact not, and at the same time not giving any feedback to the reporters. We'll inform you ahead of time on any changes in this system. 

- We will also add a new type of mission in the near future. This mission will be repeatable multiple times a day and grant you extra rewards, depending on your strengths, but comes with risks.

- We've already raised the level caps for the Star games in general. In the future, raising the level cap will be done once certain criteria in the game are met. We'll announce more information once we're ready for this.

- Different Factions will be coming to the Star Games, and you will be able to join and fight with them. More news on this soon, as we prepare the integration.

- You will be able to enable/disable Retina- Graphics mode in the Settings.

- We will add a Language selection option to the Settings.

- You will be able to select and save your preferred server selection in the Lobby. Of course you will be able to switch through the menu at any time, as usual.

As sad as the topic of banning people is instead of focusing on new game features, we will continue to enforce the rules of the games and create automated processes to prevent abuse and cheating.

Have fun playing!

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  (SUPPORT)
Posted by: Jideilson - 04-29-2019, 03:00 PM - Forum: Support & Bug Reports - Replies (1)

Olá, estou tendo problemas com a minha Bot List pois só posso roubar $ 0, tem alguns jogadores na lista que até eu perco para eles e dininando todos os seus Health até que eles desapareçam da lista eles retornam para ele e a lista não está atualizando com novos jogadores, então eu gasto saúde e nenhuma renda no jogo!

usuario: Jideilson 
pais: Brasil
dispositivo: Samsung j700m 6.1
aliança de código: 283.560.237

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Exclamation prehistoric game problem
Posted by: mystery_su - 04-28-2019, 04:32 PM - Forum: Questions & Guides - Replies (1)

Hı, I sent an email to support@evilgrog.com but nobody answer my mail. Ilost my game and I dont know why.   I played my game just only 2minutes before. Then I didnt reach it. Please help me I like playing this game.

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