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Posted by: gypsyrose - 11-16-2018, 03:24 PM - Forum: Support & Bug Reports - Replies (1)

There is s special running on bloodstones . But it's posted in british punds rather than us currency and it won't let me switch ti us currency

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  [Raffle] Post your clan-code images
Posted by: Santorayo - 11-12-2018, 02:17 PM - Forum: Discussion - Replies (56)

Do you have a cool clan-code image or text you use for sharing? Leave a comment on this thread with a screenshot of it and be one of 10 participants to win 140 premium (Uranium, Rubies, Bloodstones etc.) in a Star Game game of your choice. 

-Winners are selected by draw.
-The raffle ends on the 19th of November 2018 at 9am CEST. Winners will be notified on the 22th of November latest.
-No purchase necessary.
-Purchase does not enhance chance of winning.
-Winners will be contacted via message. If they don't reply with the necessary information within a week the next participant will take their place.
-Participation is only allowed once per person.
-Star Games include: War Game, Knight Game, Prehistoric Game, Vampires Game, Mafia Game and Steampunk Game

The contest is held by
Evil Grog Games GmbH
Pfinztalstr. 90
76227 Karlsruhe- Durlach

Der Rechtsweg ist ausgeschlossen. Mitarbeiter des Unternehmens und deren Angehörige sind vom Wettbewerb ausgeschlossen. Nur ein Gewinn pro Teilnehmer möglich.

If you have any further questions contact us at

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  daily harassment in duels list for 0 dollars
Posted by: GrogObserver - 11-10-2018, 08:18 PM - Forum: Community - Replies (1)

Good evening Evil Grog   Smile

I would like to understand the strategy of having a player with 16 levels of difference, that could benefit with your system to procure daily satisfaction for attacking 20x 0= 0 DOLLARS.
And it's been for months without having the possiblity to get him in order, if one adult has the opportunity to behave as a little boy is that the duels list is  adapted to  his irrational pleasure. 

So the question is again,  will you try to improve the duels list in order to avoid some abuse.


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Posted by: Arde - 11-09-2018, 12:14 PM - Forum: Community - No Replies


Mi pregunta es la siguiente. Actualmente me encuentro haciendo la misión de Hawai (A.T.L.A.N.T.I.S), la cual necesita 92 puntos de petroleo. Dicha misión  da posibilidad de botin (Crucero espacial). Acabe la totalidad de la misión y me sigue faltando 01 crucero espacial para continuar. La repeti en numerosas ocasiones para conseguir el crucero y sigue sin salirme y cuando digo en numerosas ocasiones son muchas (lo podran  consultar ustedes en sus bases de datos. Esto es normal?.

Les agradezco de antemano su atención.

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Exclamation Cheater in my league
Posted by: Thomas-Crown - 11-06-2018, 02:57 PM - Forum: Support & Bug Reports - Replies (1)

Hello dear support, 

I see again a cheater who appears in the league despite the current anti-cheat, a day that passes from a few billion dollars to more than 130,000,000,000! 

since the update we can see the number of attacks made it was about 1,000 attacks, a few days after only 1,250 attacks! 

so this player does not use uranium the only current possibility is: he has received money transfers.

A player cheater is *name removed*..


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  Hello everyone!
Posted by: PRICE - 11-03-2018, 01:53 PM - Forum: Community - Replies (1)

Hello everyone from Prehistoric Game, how are you? If you would like to add me my name in game is PRICE and my code is 397.784.931.

So how is everyone and when will there be a new update?

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Lightbulb Balanced game = Uranium limit spend
Posted by: UnitorDhakra - 11-01-2018, 07:54 AM - Forum: Support & Bug Reports - Replies (3)

Dear developers,

many good successfull games, that have +50 000 active players have balanced game system, where paying players have some advantages, but no one can abuse game with "pay to win" (like Ullite clan and few others in this game). These games are more effective on earnings, because more players are wiling to pay.

In these game systems, there are limits on what you can do for money... In WarGame, there should be limit on Tactics, Lottery and Oil.

Lets say someone will spend 50-100 uranium in one day (0-24) on refilling Tactics, and this will be the acceptable limit in this game. After this can be two scenarios:
1/ no more refilling of tactics (better way - more balanced)
2/ another refilling of each tactics will cost you +5 Uranium ( +5, +10, +15, +20, +25...), so if someone wants to "pay to win", let him realy "pay to win".  Wink

Like this no one will do 10000 attacks a day... And it won't be one man's game, or at least it won't be so easy for these few abusing dudes, that are killing this game and its true potencial. Please, think about it.

Have a nice day

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Lightbulb Attributes change - Must have function!
Posted by: UnitorDhakra - 10-31-2018, 10:51 AM - Forum: Support & Bug Reports - Replies (1)

Hello dear developers,

this is my last thread "How to make game better"   Wink

I have idea about attributes. We all know that game have many updates, and conditions in game have changed.
It would be nice to have chance to change attributes points, so it will suit better new game (after the updates).
Now we have to play with what we have, and many players have invested their points incorrectly.

Let us change 50 attributes points for 30 Uranium. It will help us to better game and have more strategies in game. And you will get some new payments.
It is a good deal!

It could work like this:
1/ Put + - buttons in attributes table... "Minus button" will be disabled until we activate function for Uranium.
2/ We will use "minus buttons" to lower our current attributes (gather up to 50 points).   
3/ When are done there will hit button "Change" or "Convert" or whatever, you name it.
4/ We use "plus buttons" to get attributes we want. If we don't use all, it will stay for later use.

Thats all  Angel

Good day!

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  Achievements - please dont link it to players profile
Posted by: UnitorDhakra - 10-31-2018, 10:16 AM - Forum: Support & Bug Reports - Replies (2)

Dear developers,

I like how you develop the game, but it has the other side of the coin.  Confused

We all try to play well, but few people have so much money to buy Uranium (or using some cheat?) that they will be the best forever (pay to win) .... And these overpowered players can attack you continuously (Kopps, XXXXX and a few others) and paralyze a game for many players. So it's now one mans game or one group of friends game. It's totally unbalanced - pay to win game for a few choosen ones. 

In the past, there were few ways how to hide and play at a lower level of power. Please give us at least the chance to these different strategies, this was always biggest magic of this game!  We want to play like in the past, hide a bit from all day/night attacks from overpowered players, and come back a bit stronger for a fight.

I would be nice if the clicks in the Achievement table on the player would only lead to player detail (Achievements), but not to the full player profile. Or at least delete the Attack button. The same can be done in the Alliance table... It's about an achievements information, not about: "Hello, uranium trolls, hit me whenever you want, all day and night long, and force me to leave game".

I know it is a war game, but thats not the point. Being attackable from leagues tables is fine, got opponents of +- same aliance size in Battle list, it's normal. But why attacks from the statistics tables? That does not make sense, these are for information about players progress.

Give us a chance to play the game with magic of the past, where were some strategies. At the end, if we play long, we will be in conflict with TOP players as well. But why do we have to be their prey, on level where we are 3-4x smaller.

Some of my friends stopped playing for this issue. They did even bought Uranium, but they regret it.  Sad Please make these little changes, and make this game for all, not only for few... Thanks!

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Lightbulb Achievements - please add alliance size
Posted by: UnitorDhakra - 10-30-2018, 06:34 AM - Forum: Support & Bug Reports - Replies (2)

Hello developers, 

we all know how it is hard to build big alliance. It takes a lot of time. A lot of adding new members, where only some of them confirm aliiance offer. A lot of sharing...
And alliance size is one of most powerfull aspect in this game. More allies you have, lets you use bigger army, and you got less enemies around in battle list.

So I think there should definitely be alliance size taken into account in achievement scoreboard.

Something like that would be completely balanced:

Alliance size 750     = 50 pts
Alliance size 1500   = 100 pts
Alliance size 2500   = 150 pts
Alliance size 5000    = 200 pts
Alliance size 10000 = 250 pts

Please, add alliance size into achievements score.

Have a nice day  Wink

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