This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Looking back at 2018 – Rise of the Grog
It's this time of year again where people reflect on the past and wonder about the future. We invite you to stay a while and listen to tales from 2018 and a short glimpse of things to come in the year thereafter.

Our company – privately founded in 2017 – had its first full year of development, releases and a growing community (Which is you, guys!). And what a year it has been and what a humbling experience it was!

After a successful re-launch of the first licensed title War Game last year we felt obliged to bring back all the other classic Star Games as well: Knight Game, Vampires Games, Mafia Game, Steampunk and Prehistoric Game. But that surely wasn't enough: We got a lot of great feedback from you – our players – and we tried to incorporate as much of it as possible. What followed was a bunch of updates including new features like the achievements, ignore lists and improvements to existing parts of the game. We also addressed the issue of player resource trading (pushing). Though still not perfect, we measured very promising results and will continue to improve on it with your help. Last but not least we started our first season event...poor old Rudolph, how did he manage to get into all this fighting?!

Our second big release of the year was the strategy MMO Grimfall. With more than 225.000 battles fought our medieval “siege-simulator” pitted the mightiest Alliances against each other. To cope with all that fighting we vastly improved the message system and added country flags to find new allies more easily. Another update is just around the corner introducing a great quality-of-life feature: bookmarks for villages, fortresses and players, for you and for you alliance.

For something completely different: Idle Car Empire settled to be a much more peaceful experience. Our first business sim welcomes you to build the car of your dreams and then sell it off to the world. With numerous updates introducing the Paddocks, the Custom Part Development Center, Halloween and Holiday Events there's always something new to improve on in your company.

Oh – and we learned that Crystal Runner is hard. Like, really, really HARD! To this day we haven't heard of anyone able to complete the game outside our company. So it might not have been the most achievable goal for a contest – that's why we started another one praising your creativity in creating the coolest clan code shares... and you delivered!

With 2018 coming to an end it's also time to plan for the future. And there's a lot to look forward to! We won't spoil all the plans for the year but we wanted to give you a little glimpse at things to come.

One big new update is not so secret anymore: Knight Game is getting a new island with three new zones and lots of new items and vassals. All that brand new content will be available for the first time. And we heard you asking for a way to sell multiple items at once in Mafia, Vampires and Prehistoric Game... it's coming!

We also teased two new games coming 2019: Elemancer and Cold Space.

Elemancer will be a card game with online multiplayer and a grand campaign. More information and a proper announcement will follow soon!
Cold Space on the other hand is a classic space shoot'em up with tasty 3D graphics and tons of enemies and upgradeable weapons to collect.

Both games are planned to release in the first quarter of next year.

All in all we have the feeling we made a lot of progress this year and we are really looking forward to you playing our games – old and new alike – in 2019! 

Thank you for your ongoing support, we greatly appreciate your enthusiasm.

Tim – Creative Director – Evil Grog Games
Would be nice to see a bit more of Rudolph and his other friends
Great work Evil Grog, a thank you from me and all the players for your hard work!
Siete grandiosi. Continuate cosi. So che alcune volte è difficile ma portare avanti un lavoro e raggiungere obiettivi alla fine gratifica. Grazie di cuore
Viva Evil Grog.
Klasse Arbeit Evil Grog! So macht das Spielen Spaß!

Bitte mehr solche Events wie Rudolph und co. Und bitte öfters rabatt auf Blutsteinkäufe geben!

Mfg Poseidon

Forum Jump:

Users browsing this thread: 1 Guest(s)