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Stop promoting Bullying and Racketing through the game rules
Currently strong players can attack low level players and once you have an extremely big clan size (>1000 members), most game players can not compete.

Several big players simply attack the other player and they do not need to worry about retaliation.

So in some respect, the game is promoting bullying and racketing.  Some of these bigger players will say that if you are not part of their clan, they can attack you so they will simply stay big (which is similar to racketing).  Promoting such behavior may have an impact on real life behavior as players would learn that these behaviors are ok and that they do work and they would be practicing them in the game.  There may be a negative social impact due to the game.

There are also a lot of players that look like fake accounts: they only have a few members and do not level up for ages.  Several players suspect the players with a big clan to create accounts simply for the benefit of having a big clan.
Maybe these accounts could be detected in the game : accounts that do not grow, that do not benefit from a login, etc. could be archived and no longer count as a clan member.  If the account becomes active again, it could simply be activated and be used again as a clan member.
Maybe any account that is inactive for 1 or two weeks could be counted as "inactive" and not count towards a clan member.

In real life, a clan member that does not show up at the fights can not help to win a fight either.

So some suggested actions:
- Add a stronger limit to the useful clan size.  Currently it is the player level x 5 .   A more reasonable limit seems to be ( player level x 2.5).  Players close to level 220 where it is already long to level up will be able to fight each other.  I am not sur that this limitation announced it the rules is actually functionnal.
- Limit fights to fights between players of reasonable difference.  Currently the War Path seems to accept a level difference of 50, but the level difference is not what is most important - the clan size is important.  Using experience as a criterium rather than level also seems a better condition.
Players should be able to fight lower level players only when the clan size is at most 50 lower and the experience points are at most 20% or 30% lower, or when the player was recently attacked by the lower level player (less than a week ago or still on the recent attacks list).

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